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Abstract
Preliminary findings from a research project that attempts to explore the convergence of interactive video games, cinema and emerging immersive technologies.
This paper will discuss some of the possible implications regarding the convergence of digital media technologies such as those created by the hybridisation of immersive 360 degree video, interactive environments and moving image. It will also attempt to raise some questions of its own in relation to these new representational technologies and address some of the broader theoretical implications that immersive interactive technologies pose for both practitioners and educators alike.
Item Type: | Conference or Workshop Item (Other) |
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Uncontrolled Keywords: | interactive video games, cinema, emerging immersion technologies |
Subjects: | L Education > LB Theory and practice of education > LB2300 Higher Education P Language and Literature > P Philology. Linguistics > P 87-96 Communication. Mass media |
Divisions: | Schools > School of Media Arts |
Depositing User: | Joe Citizen |
Date Deposited: | 30 Apr 2012 05:56 |
Last Modified: | 21 Jul 2023 02:56 |
URI: | http://researcharchive.wintec.ac.nz/id/eprint/1935 |